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Outer wilds dlc
Outer wilds dlc










outer wilds dlc

Lastly, it is possible to disconnect from the simulation if the Artifact in the real world gets extinguished. Activating an alarm bell in the simulation for too long causes the Protagonist to wake up due to the bells ringing in the real world. There are also bells above each green firepit in the real world that are all connected to alarm bells inside the simulation. This can be done by taking lethal fall damage, drowning without holding the Artifact, or by being killed by a Stranger's inhabitant. Another way to disconnect from the simulation is by dying inside of it. The easiest way is to extinguish the Artifact by either falling into water or by having an inhabitant of the Stranger blow it out. Once inside the simulation, there are several ways to exit it and wake up in the real world. Dozing off, meditating, or dying at the green firepit connects an individual to the simulation. To enter the room with the green firepit, the lanterns in front of the painting with the ringed planet need to be removed. These buildings are located in every area of the Stranger and are usually marked with a stylized green fire on the front of the building. To connect to the simulation, an Artifact needs to be held in front of the green firepits in one of the simulation connection buildings. Green firepit room inside the Island Tower However, they are all guarded by the Stranger's inhabitants. The Shrouded Woodlands, Starlit Cove, and Endless Canyon each contain an access point to a Forbidden Archive. They contain unburned slide reels showing critical information about the Stranger and the simulation. The Forbidden Archives are key areas inside the simulation. The inhabitants in the Starlit Cove and the Endless Canyon only start roaming around once the Protagonist has extinguished all lights in their respective areas. The inhabitants in the Shrouded Woodlands continuously file out of the buildings in the darkest part of the forest. They do this by either blowing out their Artifact or by snapping their neck if the Protagonist is not holding their Artifact. If the inhabitants notice the Protagonist, they will attempt to get them out of the simulation. They can be encountered at various points. The last area is the simulation version of the Submerged Structure, which has a Subterranean Lake below it.Īt the start of the loop, all of the Stranger's inhabitants are connected to the simulation. The third area is the Endless Canyon which contains a candlelit lodge built into a cliff face. The second area is the Starlit Cove, which is a secluded village inside a cove. The first area is the Shrouded Woodlands, which is a dense forest along the banks of the river.

outer wilds dlc

The simulation consists of four distinct areas that are all connected by a looping river. The river running through all areas of the simulation












Outer wilds dlc